jdonn, on Mar 22 2006, 05:32 PM, said:
One more thing I forgot to mention. The one bid I really really dislike is 3H. Partner hasn't got the slightest clue what he needs for game. Isn't xxxx Kxxxx xx xx game on this hand?
This hand is not very consistent with the auction and is very contrived. Partner happens to have 5 hearts for his negative X, the opponents have 11 diamonds and 25 HCP and bid 1N. Partner will know that trump values are good for game, a club card is useful, and spade honors are likely better than diamond honors. He will know that a fifth trump is very good, and more honors are better. I think he has a generally good idea of what a good hand is.
Why is 4D a splinter for hearts? If it is a splinter for either major, how can partner accurately evaluate if his hand is slam suitable? How can he take over and bid keycard?
Sure you can contrive some great minimums for partner that fit well and make game when he would pass. Just remember many of these hands make game for the opponents as well, and partner rates to have both diamond length (meaning club shortness) and diamond honors (meaning wastage). When you get tapped at trick one and are facing a stiff club, things are not going to go that well if you don't have sufficient firepower.