Vampyr, on 2014-March-03, 15:11, said:
Well, 8 is of course perfect, so at least this way there is only one group that requires 3-way matches. Or you could start with a multiple teams, and eliminate 2 (or 6) teams that way. Or have two 5-team round robins with 1 or 2 survivors in each group. For the last option, 10 is a lot better than 9.
Ah, but results or good matching isn't the issue - it's "needs to be 4 sessions for a number of reasons" (not least of which is MP allotment, but also cash, and "do we bother showing up if we don't make the final" vs "we missed the final, but we're already here, let's play in the swiss/side game", ...)
And for that, 2**3 truly sucks. 9 does too, but it goes 9-6-4-2, and "lots more" people are happy.
Agua, watch the KO brackets. Almost always, if they're short several from 16, the top bracket is small (as is the bottom bracket). Certainly, finding a good breakpoint is priority one, but "nobody" wants to be the last team in bracket 1, so if there's a good breakpoint that won't cause an extra bracket around 10-12 teams, they'll take that. Sure, there are times when it's 15-15-15-12-16-16, because the numbers work out; but over time, take a look. We certainly don't slam down 16-16-16-deal with it at the bottom without thinking.
I have several issues with KO bracketing myself (not least of which being that my 1500 MP pair (we work, and I direct, so...) who expects to be in the overalls on a Calgary night (which has its share of 10K teams), needs to find a 3K, 3500 pair to avoid being in bracket 3 of 4, or bracket 7 of 10, but is going to get blitzwalked in bracket 1 against almost anybody at our regionals. If we could ask to play up a bracket or two, where we probably belong, sure; but "1 or done" doesn't work well.) I don't think there's a perfect - or even a better - solution. But that doesn't mean we shouldn't look for it.
When I go to sea, don't fear for me, Fear For The Storm -- Birdie and the Swansong (tSCoSI)