Free, on 2011-June-04, 04:51, said:
One more argument against playing ReDoubled instead of Doubled on borderline hands: opps have the initiative because they have the lead. Establishing a long suit on borderline hands usually means defeat in 1NT.
lol, you are talking about arguments after your previouats post?
Now you are giving an argument that says playing 1N doubled or redoubled is not going to get positive score and only conclusionthat comes from this is that one should look for alternatives in 2nd level. Your argument is, however at least 2-sided from which one you like to ignore: opponent is leading in the dark and in strong hand, he might as well blow up a trick. One must be careful giving such a statement, especially if you don't have a data to support them (not DD obv).
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It's clear that ARTjoMS is absolutely convinced that his/her method is superior, which takes away objectiveness. His dream of +760 still has to come true while our dreams of +180, -100, +50, +100, +200, +300 and +500 have all come true many times.
If there is something i dream about in nights then these are woman, a dream of non vulnerable 1Nx-1 for -100 earning an IMP is yet to come.
Yes, i am convinced. However i doņ't get your statement about objectiviness. Time ago when i was playing pass=''to play'' i was objective, but after testsing and improving methods, discussions and excessive numbers of analyzed/played hands i come to conclusion that some other method is clearly superior...and now i am subjective? I doubt you can say that you are being objective, and saying someone is not objective while he is not objective himself is ridiculous, just shows lack of intelligence.
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I find the following runout system very satisfying:
Pass = suggestion to play (may be for -1, = or with overtricks)
I find this very optimistic after your lead initiative argument. I wanted to say in your lead directing argument that hands i go for 1Nxx might not be same as those that you go for 1Nx (and you shouldn't assume so), but now i see they really are pretty much same.
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- It's useful to be able to play (or suggest) 1NTx. 4th hand might chicken out and bid something, 1NTx-1 may be the best possible result, opps may make defensive errors and let you make,...
Dude, you are the one giving arguments that there must be way to go for 1Nxx. Opponents will chicken out more often, opponent errors and you say no word about possibility to go down for more than 1.
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- I used to play pass as forcing a RDbl, but I've never played 1NTxx. Either LHO or RHO ran away...
I guess these were those ''noobs'' other poster mentioned.