I also generally like to play fit-showing jumps. For example, had there been no negative double, sure. But, it seems somewhat weird to use these when the opponents have staked out two probably suits of the remaining three.
Should this game be reached? or is it just lucky?
#21
Posted 2011-May-26, 06:34
"Gibberish in, gibberish out. A trial judge, three sets of lawyers, and now three appellate judges cannot agree on what this law means. And we ask police officers, prosecutors, defense lawyers, and citizens to enforce or abide by it? The legislature continues to write unreadable statutes. Gibberish should not be enforced as law."
-P.J. Painter.
-P.J. Painter.
#22
Posted 2011-May-26, 06:48
dake50, on 2011-May-26, 06:13, said:
We've already kept them out of 4H
- making if S:3-1 and CA>CK, both likely.
- making if S:3-1 and CA>CK, both likely.
Assuming hearts are 4-4, a club lead or switch will beat 4♥. If declarer draws trumps, he has at most four hearts, four clubs, and one spade ruff. If he doesn't, we get a club ruff.
... that would still not be conclusive proof, before someone wants to explain that to me as well as if I was a 5 year-old. - gwnn
#23
Posted 2011-May-26, 07:02
gwnn, on 2011-May-26, 06:19, said:
(...) Of course, sometimes I can get to very bad games with actions that are in the realm of possibility as well. That's just what happens when you overcall with a wide range.
Well, most bad games go down not because of wide range but because hcp are in the wrong places. Correct placement of hcp is one of the hardest things to gauge due to lack of bidding space. It's difficult already after 1M-2M, let alone after 1M-3x (support).