Posted 2011-April-04, 18:26
Welcome, avoscil1, to "how the Laws say it works". The relevant laws are 16B and 73C, and the restrictions are surprisingly (to those who come against them for the first time) stringent. Law 73C says in part "[you] must carefully avoid taking any advantage" from the UI; Law 16 is more convoluted, but effectively says that if the UI clearly shows something, and there's a call that is suggested *against* by the UI that even some of your peers would have taken without the UI, you have to take it (I'm glossing over "peers", "demonstrably suggested" and "logical alternative" here, because they're jargon with defined meanings, and unless you care about the fiddly details (in which case there's lots of threads here to delve into) my summary is "good enough").
While what happened to you was Very Wrong, had I been the TD and called to the table, almost certainly with the explanations you've given, you'd be assigned the score in 3H, as I'm pretty certain that pass is a logical alternative that some of your peers would take after 2H-p-3H-p; p. In fact, at the bar, I'd be surprised if more than half of the people there would take any other action. And that's reasonably common, in UI rulings - so I'm not saying you did anything bad, just not legal under the circumstances.
The issue is that humans are incredible rationalizing beings, and can *always* come up with a reasonable explanation why what they want to do is the clearly right thing to do. I'm not saying that you did that on purpose, or are doing so on purpose; most of the time it is without conscious thought. And because of that, it will most often look (to the person ruled against) that "the AI could consist in quite clean pieces of information, while the unauthorized hesitant pass could be due to a wide range of possible problems in partner's head."
For instance, I play a very wide-ranging weak 2 structure with most of my partners - at equal vul, my suit could be JTxxxx or AKJTxx, and my outside cards could be useful or not (my only rule is that I avoid having "too much defence" outside my suit). Partner has some ways of finding out if I'm joking around (again) or if I have a real hand; but it can be dangerous to do so on borderline hands, so we frequently just "raise to the LAW level". We especially do that if we have a lot of defence but few quicks - at which point, if the opponents get into the auction, all they see from then on is red cards. Yes, our style does lead to a fair few +170s (and +200s!), but it puts the opponents to the test much more often than more traditional preempts do.
An example: say, South's hand with West's DKQ and CJ, and without the HQJ. You think that it wouldn't go the same way? You think partner isn't going to think with Qxx QJ ATxxx Axx (well, no, maybe not so much. But you're still "at least equally distributed", and now you're losing a trick in each suit. See?) And that's even without changing his shape - he could easily be 2=3=4=4 or 3=3=4=3 with that same 13-count (in fact it's more likely on the AI!), and now you're in 5Cx with the same loser in each suit, plus possibly another one in the wash. Another danger is that, with this hand, partner could very easily take you for the kind of 13-count that didn't want to force to the 5 level (4NT - any good two-suiter) or maybe you're not playing Leaping Michaels (where an immediate 4C would show your hand shape and good strength), and after 4S, jump to 6, as he *clearly* could have been weaker!
Yes, we do pay attention to "he's a beginner", and yes, sometimes the UI simply says "he has no clue what to do here". But here, it's clear that even a beginner has stuff if he thinks, and probably a hand that isn't a clean takeout double, and is also not a clean one-suiter. And what does he have? 3=2=5=3 and stuff. Unfortunately, he has exactly what one would expect for a hesitation-pass (except I'd expect "wasted heart values" - the aforementioned HQJ or Qx or Kx), and you have a "preempt-over-preempt", but somehow you managed to know it was your hand. I wonder how?
That said, refusal-to-play is wrong, and shouldn't be allowed. Assigning a score without letting you know what happened is wrong, and shouldn't be allowed. But also, as others have said, the fact that most people got to 4S is irrelevant, too - because *most people* did something with your partner's hand (over either 3H or 4H). It doesn't matter what partner does - double, or 4D - all roads lead to 4S (obviously, over 2H-p-4H, only double is going to get you to 4S, but it's the "obvious" forced call). Anther reasonable auction would be 1H-2H-3H-4S - which also is irrelevant to what happens at your table.
When I go to sea, don't fear for me, Fear For The Storm -- Birdie and the Swansong (tSCoSI)