"They change Alerting all the time!" Well, yes, if you mean three times in 30 years from 1990 to 2020. The changes:
- Announce all NT openers, not just "outside 15-18" (because WeaSeL works against strong NTs too).
- 2♣-2♦ now not Alertable no matter its meaning (because nobody knew when to Alert it, and frankly it's not that relevant until after the auction anyway).
- 2NT-3♣ not Alertable if asking about majors (because people, perhaps unconsciously, used the Alert or lack thereof of Puppet Stayman to understand partner's response "correctly"). (Of course, this was understood as "Puppet Stayman is no longer Alertable", so wouldn't Alert 1NT-3♣...)
Huge changes that nobody understood and made Alerting so terribly complicated that it wasn't worth getting right. Unless you played Precision or 2-way Stayman or something, where if your disclosure wasn't perfect, immediate and complete, you were clearly either "trying to confuse rather than win by playing Bridge" or "-ing", of course.
That set of procedures, which most current players learned and "grew up" in (those that don't remember "before Alerts"), is still available on the web (I got it from
here).
With the Great Convention Charts change, changes to the Alert Procedure were required (if for no other reason than to remove references to the Mid-Chart). They went whole-hog into it. I think the changes by and large are good ones, related carefully to changes in Expert Bidding since 1990.(*)
The new chart is
here, by the way.
All of that is prelude, of whatever amount of care a non-ACBL player needs to take. Also, remember that the ACBL's attitude to Alerting is "Alerts should have meaning besides 'this isn't Natural'; minimize Alerts for calls the opponents should expect." One of the results of that is that Alerts are asked about at the time a lot more than maybe in other RAs.
Specifically to this sub-thread, the Committee deliberately, but implicitly, changed Alerting with Ace-asking bids. In the old Procedures,
"4NT Blackwood (any variety over suits) and 4
♣ Gerber (any variety over notrump)
and expected responses thereto do not require an Alert of any kind." (my emphasis) If you wanted to know, you had to ask. So they did. Frequently they'd ask about 4NT (which is a great way of ensuring that partner's going to understand my bid. Thanks!), but often directly after the response. Which, when it turned out the lead of the response suit was good, and they got that lead, led to a Director call, as you might expect - even though it frequently was a mindless ask and just coincidental. And, as you know, they "never" needed to know what the response meant, just "is it artificial?" (which was usually obvious) until the play anyway - but this is how they learned to play.
The new Alert Procedure very carefully does *not* have "responses to Ace-asking bids, even ones that aren't Alertable" as an exception to "Alert all Artificial calls except..." even though the exceptions for Alerting "normal" Blackwood and Gerber are still there. Because of the nature of Delayed Alerts (which also basically haven't changed, but nobody that didn't play "weird stuff" ever used to have enough Delayed Alertable sequences to care), they're "all" Delayed. And the committee added, as a "retroactive Delayed Alert", control Cuebids even if below 3NT. So, basically (as shown in the "Delayed Alert" examples), "at the end of the auction, if your side looked for slam, explain your auction". Which was *intended* to avoid all the bad issues in the previous paragraph (you don't have to ask, they'll tell you. You tell them, so they don't ask, perhaps badly or at the wrong time.") And, if everybody did it, and everybody expected it, would have been a great improvement.
And then the person who was responsible in the Bulletin to write the "summary of changes" didn't mention it. At all. I did, in my 6-page summary, but who (outside of Units 390 and 205) reads some random?
So, nothing has changed. You get jillybean's opponents' response ("Yeah, we know, it's obvious, why are you saying anything?") *and* you get people asking at 4NT and/or at 5
♦. And you get people who do know the rules looking like (and frankly, being) SBs at the end of the auction, when the opponents *don't* give them their Delayed Alerts without (serious! especially if they play 1430 and first-first or first-and-second control cues - I mean, doesn't everybody?) prompting. Worst of both worlds.
Yet another situation where those who know the rules and play by them get to get frustrated and feel at a disadvantage, and get to annoy and
Bridge Lawyer SB those who don't for little gain.
Yes, we too can "please explain your auction". The few times I actually do that - rather than exercise my L20F3 rights, with attendant responsibilities - I start looking for my second head myself, because they're so obviously looking for it. And if I insist (frequently because "what call are you interested in" is going to be more useful to declarer than to partner), it goes "well, 1
♥ was normal..." (wait for partner) "2
♣ was natural" ("game forcing?" "well, yeah, of course") (wait for partner...) until we get to the interesting stuff, rather than "we play 2/1. Everything's Natural until...and then..."
(*) I am still explicitly uncomfortable, though, with the guiding principle that "in general, strength of call doesn't make a call Alertable, even if 'uncommon'"(**) It's supposed to be available from the (new) CC, but we've mothballed that one, and it wasn't great at that anyway - and you've read JillyBean about the state of CCs in general. She's Wrong, but not wrong. I understand "in the Expert Game, all this is 'expected', and so there would be a lot of unnecessary (and therefore not made) Alerts. And then when we're playing with a client in the Side Pairs, how do we know that it's isn't 'expected' there?" But still, and when the C pairs are +150 defending 1NT into their game after 1
♣-1
♥ on 4-4-4-1 1-count; 1NT, we get another scream about "these guys should be able to beat us with their skill, rather than these kinds of games". And they're not wrong.
(**) 2
♣ not "Very Strong", 3M raise not limit (including GF), and for some odd reason, weak 2s that "could have 12 HCP" are the exceptions that come to mind.
When I go to sea, don't fear for me, Fear For The Storm -- Birdie and the Swansong (tSCoSI)