Long/Short Suit Trial/help bids Are the widely used?
#1
Posted 2005-July-12, 11:26
A short suit trial bid is the opposite, where you are asking pard to reevaluate their hand based on your shortness in the x suit.
Are these effective systemes? Are they used by good players?
#2
Posted 2005-July-12, 11:48
ArcLight, on Jul 12 2005, 12:26 PM, said:
A short suit trial bid is the opposite, where you are asking pard to reevaluate their hand based on your shortness in the x suit.
Are these effective systemes? Are they used by good players?
I would consider them very effective... They will get you to game on many 20-22pointish hands that fit together well...
So you should not ask whether they are used, but which variants are the most used...
I know about three of them:
1M-2M-new suit bid as a long-suit (at least 3rd honor is considered enough in some cases
1M-2M-2NT asking partner to bid the first suit with values (when you have equal holdings in two suits and don't want to choose the wrong one...
and the one I just switched to - I think it is called Kokish game tries:
1M-2M: +1 bid is asking partner to show his values, new minor bid is shortness and 1♥-2♥-2NT or 1♠-2♠-3♥ is natural, trying to find 4-4 suit to use the other major as a source of discards.
Any of those certainly beats 1M-2M-3M as invitational (and especially with hearts you will find it very useful to bid 3M with weak 6carder as a preempt against 2♠ reopen...
#3
Posted 2005-July-12, 13:28
#4
Posted 2005-July-12, 13:37
whereagles, on Jul 12 2005, 02:28 PM, said:
Yep... there are a lot of nuances that have to be settled...
I.e. is the trial bid to be accepted with bare minimum and values in the requested suit?
Is it to be accepted with maximum and without values in the requested suit?
is J10xx good values?
is singleton and good support good values? (Many pairs permit 1M-2M to have 4card support)
What I find very good about those bids is that you can use them for example with a strong 2suited hand...
Imagine AQxxx - A - AKxxx - Kx ... 1♠-2♠-3♦ is a good way to find about Q of diamonds which may be the only the only card apart from spade king you'll need for the slam...
#5
Posted 2005-July-12, 13:46
Then 2NT is a general invitation asking pd to go to game with a maximum.
Help trials are usually horrible because they pinpoint the suit to lead. Long trials have the problem of pd not being able to fully evaluate how useful his cards are.
#6
Posted 2005-July-12, 14:37
It's important for the partnership to agree on what information a long suit/ help wanted game try is seeking. XXX is very bad, X or XX isn't so good unless you have extra trumps. I've sometimes wondered whether some modified set of responses along the line of the old Roman Asking bids could be adapted for such situations.
Marty Bergen in Better Bidding, referred to using 2Nt as a request for P to show a dbltn.
#7
Posted 2005-July-12, 14:49
luis, on Jul 12 2005, 02:46 PM, said:
Then 2NT is a general invitation asking pd to go to game with a maximum.
Help trials are usually horrible because they pinpoint the suit to lead. Long trials have the problem of pd not being able to fully evaluate how useful his cards are.
I'm for the mixed bag - 3x as short suits and 2NT as "bid your values" - because I'd rather find a good 22HCP game (while giving opponents some information) than miss it and make 3+2 on a good lead
#8
Posted 2005-July-12, 14:53
personally I play help suit, but most of the time we only use 2NT
as a general game try, similar to the old 1M-2M-3M route, the adv.
being, that it reveals a lot less.
With kind regards
Marlowe
PS: Finding "good" games is not the most important things for us, staying
out of bad ones is another matter.
Uwe Gebhardt (P_Marlowe)
#9
Posted 2005-July-12, 17:26
1h : 2h
2s = long suit game try, responder bids 2nt if he has spades, 3c/d with those or 3h with a hand he wouldn't accept a game try
1h : 2h
2nt = short suit try in spades
1s : 2s
2nt = long suit try.. 3c/d/h are short suit tries
#10
Posted 2005-July-12, 17:41
luke warm, on Jul 12 2005, 06:26 PM, said:
1h : 2h
2s = long suit game try, responder bids 2nt if he has spades, 3c/d with those or 3h with a hand he wouldn't accept a game try
1h : 2h
2nt = short suit try in spades
1s : 2s
2nt = long suit try.. 3c/d/h are short suit tries
Yes I play both. Just to confuse you more compare this to Jimmy and other posts.
1h=2h
2nt=long suit game try in spades
3c=long suit game try in clubs\
3d=long suit game try in d
1h=2h
2s=2nt ..(2s forces 2nt)
3c=short suit game try in c
3d=short suit game try in d
3h=short suit game try in s.
1s=2s
2nt=3c....(2nt forces 3c)
3d=short suit game try in C
3h=short suit game try in D
3s=short suit game try in H.
1s=2s
3c=long suit game try in clubs
3d=long suit game try in D
3h=long suit game try in H.
mike
#11
Posted 2005-July-12, 20:16
And example would be: AKJxxx, xxx, KJ10, A 1S-2S-2N-3C-3H
With Qxx, Axx, xxxx, QJx responder bids 4S with the heart "help".
Short suit game tries, on the other hand, are asking for "filler" cards outside the short suit: Qxxx, QJx, xxx, Qxx would be adequate if over 1S-2S partner made a 3D short suit try. The reason here is that with short suit game tries the theory is that you are not playing in a 40 point deck but instead a 30 point deck. You can afford 2 losers outside the short suit so it takes fewer total high cards in those 3 suits than the standard 25-26. If you hold 22 high cards in the other three suits and a singleton in the fouth suit, the opponents can only cash 3 Aces. (In theory, although other factors are involved. Still the idea of the 30 point deck is sound - but like anything with the risk of a forcing defense, it works better in a 5/4 fit or a 4/4 fit than a 5/3 fit.)
WinstonM
#12
Posted 2005-July-12, 20:23
1h=2h
2nt=long suit game try in spades
3c=long suit game try in clubs\
3d=long suit game try in d
1h=2h
2s=2nt ..(2s forces 2nt)
3c=short suit game try in c
3d=short suit game try in d
3h=short suit game try in s.
1s=2s
2nt=3c....(2nt forces 3c)
3d=short suit game try in C
3h=short suit game try in D
3s=short suit game try in H.
1s=2s
3c=long suit game try in clubs
3d=long suit game try in D
3h=long suit game try in H.
mike [/quote]
Good design,ever seen somewhere.
http://cf71632485.spaces.live.com/blog/cns...!1015.entry
bridge blog002:
http://cvl7163cf2485...st-22291-1.html
#13
Posted 2005-July-13, 02:39
I prefer system where 2nt ask partner about something, like the simple method i play with one partner, 2nt/2s ask for sgl, 3x is natural good suit.
#14
Posted 2005-July-13, 04:29
A little while back I designed a set of game-tries that tried to keep the info from opps if possible, particularly about declarer's hand. After all, no point in going down one in 4S when without the game-try opps would have let through two overtricks in 2S, or just let through 4S if it had been bid without giving away the info! After 1S:2S, it was something like this...
2N = long suit GT in any suit, looking for honours opposite not shortage. Typical holdings KJxx, QJxx, KQxx. Now 3S rejects any GT, 4S accepts any GT, 3D and 3H reject GTs in the suit below but accept GTs in the other two suits, 3C asks which GT opener has (either will be a hand that only wants to accept one GT, or a hand that would accept a GT in either minor)
3C = 5332 interested in 3NT or singleton club. 3D accepts the former, may wish to play in 3N (rightsided) opposite 5332 and 4S opposite club shortage. 3H accepts the latter only. 3S declines both, 3N accepts both and wants to hog the contract opposite the 5332!
3D = singleton diamond or blocking reraise. 3H shows an acceptance of the GT, 3S a rejection
3H = singleton
3S = General invitation
Which game-tries go through which bids could probably be improved upon, I haven't thought it through too carefully... but I think the general structure is great.
This post has been edited by MickyB: 2005-July-13, 04:33
#15
Posted 2005-July-13, 04:52
civill, on Jul 13 2005, 04:23 AM, said:
mike777, on Jul 12 2005, 06:41 PM, said:
luke warm, on Jul 12 2005, 06:26 PM, said:
1h=2h
2nt=long suit game try in spades
3c=long suit game try in clubs\
3d=long suit game try in d
1h=2h
2s=2nt ..(2s forces 2nt)
3c=short suit game try in c
3d=short suit game try in d
3h=short suit game try in s.
1s=2s
2nt=3c....(2nt forces 3c)
3d=short suit game try in C
3h=short suit game try in D
3s=short suit game try in H.
1s=2s
3c=long suit game try in clubs
3d=long suit game try in D
3h=long suit game try in H.
mike
Good design,ever seen somewhere.
I play almost the same, except:
1H-2H-2NT: long suit trial in Clubs
1H-2H-3C: long suit trial in Diamonds
===>
After 1M-2M:
+1: some short suit trial
..responder bids next bid
....and the opener shows short suit: +1 is clubs, +2 is diamonds, +3 is other major.
+2: long suit trial in clubs
+3: long suit trial in diamonds
+4: long suit trial in other major
3M: 6-card, no extra's
<===
This was easiest for us to remember.
- Disadvantage of this system is that you don't have 2NT available as a general trial bid and sometimes with a balanced limit hand you have to 'invent' a suit to do a trial in.
- instead of asking short suit responder can always bid 3M (if he would refuse any trial) or 4M (if he would accept any trial).

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