rhm, on 2015-March-22, 02:47, said:
You seem to have a confused understanding what the Drury convention is about.
Drury is not a substitute bid for a single raise.
It is a game invitation by a passed based on a fit in opener's major.
Setting aside what the OP was playing, it is clear that you have an outdated understanding of what the Drury convention is about. In addition, you are misrepresenting what I wrote. I don't know whether it was
- merely inaccurate
- silly
- poor debating style
on your part.
But don't worry, I have been silly in this thread myself, so it can happen to the best of us.
I never wrote that Drury was a substitute for a single raise. I wrote that Drury was a
good raise. To make it 100% clear: That includes the game invitations and the
maximum single raises. It does not include the minimum single raises, they just bid 2M.
There is no doubt that Drury was originally invented to check whether opener had a true opening or was joking in third (or fourth) seat. But modern Drury has evolved from that. It started long time ago when Drury started to promise support. This was part of "Reverse Drury". Then came the useful space argument (an important argument since Jeff Rubens. Since then: my parents bought their first color TV, Lech Walesa founded Solidarnosz, the wall came down, the cold war ended. I assume you can come up with more recent events, e.g. the Netherlands winning the Bermuda Bowl... twice.):
Drury is a 2
♣ bid. A single raise is a 2M bid. That means that after Drury, you have room to explore between 2
♣ and 2M. This room you don't have between 2M and 2M. (Now, who said that math was complicated?) That, in turn, means that the range for 2
♣ can be wider than the range for 2M.
When players then realized that:
- the range for 2♣ should be wider than the range for 2M
- they don't want to have any raises in the 1NT response (to make 1NT truely semi-forcing)
- modern openings in first and second seat are more aggressive, reducing the need for crazy openers in third and fourth seat.
it became clear that Drury should be less used as a checkback for crazy openings but instead should be used to divide all hands with support and 4-11 HCPs over 2M and 2
♣. The 2M range takes care of the lower part: 4-7. Drury takes care of the 8-11, and the hands that re-evaluate to more than 11 after the opening.
As I said, this is not a development of recent years. Top players have been playing this version of Drury for quite a while now (if they play Drury).
To complete the whole Drury scheme and to sketch the mouse trap as it is most often built for you:
Pass-1M
2
♣: 8-11, (at least) three card support, or a hand that re-evaluates to something better
2
♦: a decent minimum opening, occasionally a good hand
2M: 8-9(10)
All other bids: game tries according to the taste of the partnership*, i.e. decent invitations.
2M: a (sub)minimum opening. Responder will pass, unless he has a hand that re-evaluated to more than an opening
All bids: game tries according to the taste of the partnership, a hand that re-evaluated to more than an opening
3M: according to partnership taste: slam try or game try
All other bids: game tries according to the taste of the partnership
*short suit, long suit, help suit, Romex, whatever.
I hope this has resolved your confusion and catapulted you into the 21st century.
You're welcome.
Rik
I want my opponents to leave my table with a smile on their face and without matchpoints on their score card - in that order.
The most exciting phrase to hear in science, the one that heralds the new discoveries, is not “Eureka!” (I found it!), but “That’s funny…” – Isaac Asimov
The only reason God did not put "Thou shalt mind thine own business" in the Ten Commandments was that He thought that it was too obvious to need stating. - Kenberg