bluejak, on 2011-April-05, 11:21, said:
Some time ago I was asked how I would rule in a (historical) case like this. I had a problem with it then and I still do. (I never had any details but have made some up which fit the circumstances described.)
South's double was after an agreed hesitation
5♦ went 1 down; 5♠ would have been 2 down (3 aces and a heart ruff)
North thought he was being ethical by passing when he would normally prefer to bid 5♠ with such a powerful hand but with poor defensive tricks.
East-West accuse South of hesitating deliberately with no bridge reason in order to prevent North bidding on. South said he was honestly considering pass (thinking the best achievable outcome could be defending 5♦ not doubled) or double, but then deciding the pass would probably be interpreted as being forcing.
It does appear East-West were hard done by but what can be done to rectify that?
Where is the infraction?
Looking at Law 73:
D1 says to vary the tempo ... in which a call or play is made is not in itself an infraction
D2 says it is wrong to deliberately mislead an opponent through hesitancy but the opponents have not been misled here.
Law 16B says the score can be adjusted if a player chose from logical alternatives one that could demonstrably have been suggested by partners tempo. But how can Norths hesitation DEMONSTRABLY suggest South should pass? (A slow double indicates that player was considering something else which would invariably favour taking the double out with a marginal hand).
Nor can I see Law 23 applying an offender could have been aware at the time of his irregularity that this could well damage the non-offending side. There is no offender here because as we have just noted (quote from Law 73D1 above) a hesitation is NOT an irregularity.
So what can the director do?
Just tell East-West they were unlucky? Or is there an explicit law North or South can be deemed to have broken?
Or should he tell North his explanation for the hesitation is unacceptable (although in my view it seems plausible)?
I have my own view which I have posted in that forum. But I would be interested to see views here.
I have a request.
Maybe Zone 2 got the idea from Zone 1 of deciding what punishment to mete out and then find a law that supports it, I dont know; but I discovered the practice fairly early on and found it deplorable then and still today. Perhaps intimidating players is a source of pride and power but my opinion is that it taints whatever remedy comes forth.
I can offer a few comments upon the facts. For instance, if I held the south cards I readily assert that I would commit an extensive hudle to consider the downside of a X- namely partner not having the cards to back what they did next. Granted, for me an extensive huddle lasts about 1sec which in effect most people would not recognize as a BIT [my bidding tempo is about 1/4sec]. holding the N cards it is routine to pass whatever comes my way. I point this out because if there is one such player then there ought to be others.
Now, there has been the undeniable claim that .NS owe something to EW. The time to make such a claim is after examining the facts, not before. Has EW been damaged by NS via the claimed improper communication. Could be yes, could be no. there are two primary inferences from a long huddle [worried about 5DX making] and [partner taking out with the right cards]. It is notable that the number of players astute enough to contemplate the latter is rather small so if based on probability the inference the huddle probably makes it more difficult not easier to sit for the X.
Which, fwiw, makes me perhaps wonder if EW are wasting everybodys time making a stink. Not that I blame them for making a stink- they just might get some points in a do-over. [thats what bluejak wants to happen, isnt it?] When E bid 5D did he really expect to make it? And can he really blame the opponents if they indeed double? EW had a plus score coming in 4S until E made 4S disappear.
It bothers me that very few make the effort to fastidiously avoid creating extraneous inferences. They who succeed are in a position to be viewed as trying to play fair- and that ought to be a satisfactory state of affairs. But it is understandable why it isnt. the leadership has gone to immense lengths to educate player that it is not merely ok but desirable to create UI. So players can hardly be blamed for the current state of affairs.