Agreements about X is that it is a negative X at the 3 level. Bids at the 4 level by South would have been forcing to game, and natural. The form of scoring was matchpoints, and the 3♠ bidder is a competent lady who got called in as a sub in a club game, so E-W have no real agreements other than natural. South led the Q of diamonds (rusinow) against 3♠X.
Double Game Swing ATB
#1
Posted 2011-February-15, 19:13
Agreements about X is that it is a negative X at the 3 level. Bids at the 4 level by South would have been forcing to game, and natural. The form of scoring was matchpoints, and the 3♠ bidder is a competent lady who got called in as a sub in a club game, so E-W have no real agreements other than natural. South led the Q of diamonds (rusinow) against 3♠X.
#2
Posted 2011-February-15, 22:48
#3
Posted 2011-February-16, 07:25
Opps are not idiots, I don't expect to get rich. Be happy partner has J♠ or it might have made an overtrick.
#4
Posted 2011-February-16, 09:47
mtvesuvius, on 2011-February-15, 22:48, said:
yep and the 55 hand usually plays better in a suit anyway even if it is a 5-2 fit(IMO)
the Freman, Chani from the move "Dune"
"I learned long ago, never to wrestle with a pig. You get dirty, and besides, the pig likes it."
George Bernard Shaw
#5
Posted 2011-February-18, 00:48
#6
Posted 2011-February-18, 03:22
Without that agreement, I think South has an awkward problem but should probbaly have bid 4♥.
I wouldn't have left in the double, though. Three-level takeout doubles should be taken out most of the time, and North's spades were unexceptional.
#7
Posted 2011-February-18, 13:54
Playing 4 of a minor here as hearts and a minor seems really bad also, the arguments are not the same as over a 3S opener because:
1) With partner having shown a good hand, we need much less in the way of values to have a slam try in a minor (as opposed to over a 3S opener, where we need a lot).
2) We can survive much more often by bidding 4 of the major with 5 of them, since partner has guaranteed 2+ (unlike over a 3S opener where the main risk is playing a silly 5-1 fit after a 4H overcall).
So the times we lose are more frequent, and the times we gain are less frequent.
North is also out to lunch passing the double, I think bidding 3N is fine but pass is just strange. KQx onside is not a good holding for defense.
I have a hard time figuring out who was worse, but I guess north.
#8
Posted 2011-February-19, 04:23
North: This decision is tougher. Yet, you only have 1 trump trick (okay you now have two because ♠A is not at its expected place). Still I would probably have tried 3NT, which South then corrects to 4♥ I guess.
#10
Posted 2011-February-19, 09:28
JLOGIC, on 2011-February-18, 13:54, said:
Perhaps you're in a land where there isn't enough data. I generated 20 hands where:
- North has 15-17 4432/4333, 14-16 5332/22(54)/24(25), 13-16 6m322. (I realise that this may not be to everyone's taste)
- East has 0-10 with 7+ spades; if only 7 spades, has two of the top five spades.
Below are nineteen of the first twenty hands, with my analysis. (I removed one hand, where East had ten spades.) I decided by inspection which games/slams would make, and worked out what would happen after double, or after 4♦ showing the reds.
Double always worked. Often it would go dbl-4m-4♥-pass Once it allowed us to avoid a poor 4♥.
Showing the red-suits always worked. On a few hands it gave us a chance to get to a good slam. Once it allowed us to avoid a poor 4♥.
An immediate 4♥ usually worked, but once led to a poor 4♥. There weren't any hands where a direct 4♥ gained over double.
S: Q7 H: A3 D: AJ2 C: AJT876 S: 853 S: AKT9642 H: Q98652 H: --- D: T74 D: 95 C: 3 C: K952 S: J H: KJT74 D: KQ863 C: Q4 Nothing makes. -------------------------- S: A2 H: A853 D: T942 C: AKT S: T6 S: KQ987543 H: Q6 H: 92 D: AJ5 D: 7 C: J98762 C: 53 S: J H: KJT74 D: KQ863 C: Q4 All games make. Double gets us to making game. Showing D+H may get us to failing slam. -------------------------- S: 83 H: A93 D: AT97 C: AKJ6 S: K54 S: AQT9762 H: 862 H: Q5 D: J52 D: 4 C: T987 C: 532 S: J H: KJT74 D: KQ863 C: Q4 4H/6D make. Double gets us to making game. Showing D+H may get us to making slam. -------------------------- S: Q9 H: Q962 D: A5 C: AKJ53 S: T4 S: AK876532 H: A853 H: --- D: JT74 D: 92 C: T92 C: 876 S: J H: KJT74 D: KQ863 C: Q4 4H/5D make. All actions get us to making game. -------------------------- S: A9 H: 32 D: AJT9 C: AK853 S: 84 S: KQT76532 H: AQ865 H: 9 D: 754 D: 2 C: T76 C: J92 S: J H: KJT74 D: KQ863 C: Q4 3NT/5D make; 4H probably down. Double gets us to making game. Showing D+H gets us to making game or failing slam. -------------------------- S: 74 H: A98 D: AJ2 C: AJ982 S: Q62 S: AKT9853 H: 52 H: Q63 D: 975 D: T4 C: KT753 C: 6 S: J H: KJT74 D: KQ863 C: Q4 4H/5D make. All actions get us to making game. -------------------------- S: Q8 H: AQ8 D: A742 C: KJT3 S: K5 S: AT976432 H: 9632 H: 5 D: JT D: 95 C: 98762 C: A5 S: J H: KJT74 D: KQ863 C: Q4 4H/5D make. All actions get us to making game. -------------------------- S: 42 H: AQ6 D: J2 C: AKJT82 S: Q87 S: AKT9653 H: 98532 H: --- D: A97 D: T54 C: 53 C: 976 S: J H: KJT74 D: KQ863 C: Q4 4H makes. All actions get us to making game. -------------------------- S: A3 H: AQ98 D: A4 C: T8763 S: 852 S: KQT9764 H: 6532 H: --- D: 72 D: JT95 C: AKJ2 C: 95 S: J H: KJT74 D: KQ863 C: Q4 3NT/4H makes. All actions get us to making game. -------------------------- S: 72 H: A3 D: A92 C: AKJ865 S: T43 S: AKQ9865 H: Q985 H: 62 D: J54 D: T7 C: 932 C: T7 S: J H: KJT74 D: KQ863 C: Q4 4H/6C/6D make. All actions get us to making game. -------------------------- S: A84 H: AQ93 D: AT94 C: K7 S: 97 S: KQT6532 H: 652 H: 8 D: 52 D: J7 C: A98652 C: JT3 S: J H: KJT74 D: KQ863 C: Q4 3NT/6H/6D make. Double gets us to making game. Showing D+H may get us to making slam. -------------------------- S: Q4 H: AQ5 D: JT5 C: AJ875 S: 873 S: AKT9652 H: 9632 H: 8 D: A74 D: 92 C: KT6 C: 932 S: J H: KJT74 D: KQ863 C: Q4 4H/5D make. All actions get us to making game. -------------------------- S: A9 H: AQ85 D: J7 C: KJ963 S: K5 S: QT876432 H: 96 H: 32 D: A942 D: T5 C: T8752 C: A S: J H: KJT74 D: KQ863 C: Q4 4H/5D make. All actions get us to making game. -------------------------- S: 52 H: AQ3 D: AJ974 C: KJ7 S: A94 S: KQT8763 H: 965 H: 82 D: T52 D: --- C: 8632 C: AT95 S: J H: KJT74 D: KQ863 C: Q4 5D makes; 4H makes in practice. All actions get us to making game. -------------------------- S: 65 H: AQ8 D: AJ742 C: K86 S: Q84 S: AKT9732 H: 9652 H: 3 D: --- D: T95 C: AJT932 C: 75 S: J H: KJT74 D: KQ863 C: Q4 4H/5D make. All actions get us to making game. -------------------------- S: T8 H: A8 D: A72 C: AK8532 S: K4 S: AQ976532 H: 6532 H: Q9 D: J954 D: T C: JT6 C: 97 S: J H: KJT74 D: KQ863 C: Q4 4H/5D/6C make. All actions get us to making game. -------------------------- S: 64 H: AQ92 D: AJ5 C: KJ95 S: K75 S: AQT9832 H: 865 H: 3 D: 74 D: T92 C: AT763 C: 82 S: J H: KJT74 D: KQ863 C: Q4 4H/5D make. All actions get us to making game. -------------------------- S: A83 H: A98 D: AT5 C: A986 S: Q S: KT976542 H: Q653 H: 2 D: J92 D: 74 C: KJ732 C: T5 S: J H: KJT74 D: KQ863 C: Q4 6NT/6H/6D make. Double gets us to making game. Showing D+H might get us to making slam. -------------------------- S: A93 H: AQ93 D: 94 C: AJ97 S: 82 S: KQT7654 H: 52 H: 86 D: A752 D: JT C: K6532 C: T8 S: J H: KJT74 D: KQ863 C: Q4 3NT/4H/5D make. All actions get us to making game. --------------------------
And here is my code (for Thomas Andrew's Deal):
source lib/utility.tcl south is "J KJT74 KQ863 Q4" main { accept if {[open_1nt north] && [sound_preempt east spades]} reject } proc open_1nt {hand} { set hcp [hcp $hand] set ptn [$hand pattern] set shp [$hand shape] # 4333 or 4432, 15-17 if {$ptn == "4 3 3 3" || $ptn == "4 4 3 2"} { accept if {$hcp > 14 && $hcp < 18} reject } # 5332 or 22(54) or 24(52), 14-16 if {$ptn == "5 3 3 2" || $shp == "2 2 4 5" || $shp == "2 2 5 4" || $shp == "2 4 5 2" || $shp == "2 4 2 5"} { accept if {$hcp > 13 && $hcp < 17} reject } # 6m332, 13-16 if { $ptn == "6 3 2 2" && ([diamonds $hand] == 6 || [clubs $hand] == 6) } { accept if {$hcp > 12 && $hcp < 17} reject } reject } proc sound_preempt {hand suit} { set cards [$suit $hand] set hcp [hcp $hand] accept if {$cards > 6 && $hcp < 11 && ([Top5 $hand $suit] > 2 || $cards > 7)} reject }
#11
Posted 2011-February-19, 09:50
JLOGIC, on 2011-February-18, 13:54, said:
Yes. So why not follow the route dbl-3NT-4♥, so that partner knows that you have only five of them, with an alternative place to play?
Quote
1) With partner having shown a good hand, we need much less in the way of values to have a slam try in a minor (as opposed to over a 3S opener, where we need a lot).
And what about when we have a slam try with both red suits? By playing 4♦ as the red suits, I make our auctions worse when responder has a one-suited slam try, but better when he has a two-suited game hand *or* a two-suited slam-try. That seems a pretty good exchange.
Anyway, I can get some of it back by using 4♠ to show a one-suited slam-try in a minor (though I admit that I haven't got around to discussing this with anyone) .
Quote
5-2 fits also play poorly if you get forced early and the trumps don't break.
By "the arguments are the same", I meant that:
- Being able to show a two-suiter is useful
- Many one-suiters with a minor bid 3NT
- With most of the rest of the one-suiters it's OK to bid 5m.
- It's therefore rare that you want to make a natural bid of 4m
Quote
I said that the arguments were the same, not that the situations were quantitatively identical.