respect
#1
Posted 2008-December-07, 00:52
xx
x
A10xxxx
J9xx
It goes pass pass to you, you are playing IMPs, what do you do?
- hrothgar
#2
Posted 2008-December-07, 00:57
Goodness, with 6-4 distribution in third seat you will need to come up with something better than unfavorable vulnerability to stop me from preempting!
#3
Posted 2008-December-07, 01:01
han, on Dec 7 2008, 01:52 AM, said:
xx
x
A10xxxx
J9xx
It goes pass pass to you, you are playing IMPs, what do you do?
Pass, I prefer to stick to old fashion 2=3=4 even in third seat but this may be out of date winning bridge. At least if I open 2d partner has an agreement.
#5
Posted 2008-December-07, 04:05
Do not underestimate the power of the dark side. Or the ninth trumph.
Best Regards Ole Berg
_____________________________________
We should always assume 2/1 unless otherwise stated, because:
- If the original poster didn't bother to state his system, that means that he thinks it's obvious what he's playing. The only people who think this are 2/1 players.
Gnasher
#7
Posted 2008-December-07, 05:25
wyman, on 2012-May-04, 09:48, said:
rbforster, on 2012-May-20, 21:04, said:
My YouTube Channel
#8
Posted 2008-December-07, 05:40
George Carlin
#9
Posted 2008-December-07, 06:00
At a suit contract. Its possible that a S lead blow a trick while a D lead is best but other than that I see no point in preempting.
For instance, he doesn't like being used as a human shield when we're being shot at.
I happen to think it's a very noble way to meet one's maker, especially for a guy like him.
Bottom line is we never let that difference of opinion interfere with anything."
#10
Posted 2008-December-07, 07:49
benlessard, on Dec 7 2008, 01:00 PM, said:
At a suit contract. Its possible that a S lead blow a trick while a D lead is best but other than that I see no point in preempting.
When I preempt, it isn't because I want to buy the hand, and lead-direction is only a secondary objective. The main purpose of preemption is to take away the opponents' bidding space, in the hope that this causes them to play at the wrong level or in the wrong strain.
#12
Posted 2008-December-07, 10:46
#13
Posted 2008-December-07, 16:55
I do not see where is the rest 35 HCP. So I do not like to underline my weakness and unbalanced distribution. I think it may be an advantage for declarer on later steps.
Bear in mind say p is max. and has 11 hcp, so opps are 24 hcp!
#14
Posted 2008-December-07, 16:59
dake50, on Dec 7 2008, 11:46 AM, said:
Or double and kill you in 3♦ (biggest chance!)
#15
Posted 2008-December-07, 18:17
#16
Posted 2008-December-07, 18:32
- hrothgar
#17
Posted 2008-December-07, 18:45
han, on Dec 7 2008, 07:32 PM, said:
My answer was a fert. It had no constructive qualities, but was a necessary element of my overall posting system.
I would bid 2♦ and hope I don't go for a number.
#18
Posted 2008-December-07, 18:47
han, on Dec 8 2008, 01:32 AM, said:
I was merely trying to keep the discussion focused on things that matter.
Since you ask, I'd pass, feeling a little old.
#19
Posted 2008-December-07, 21:17
It is 100% clear that this hand belongs to the opponents.
I have been presented with a way to interfere cheaply with their bidding mechanisms.
When I bid this quaint 2D, LHO can rip off about two-thirds or more of his convention card - this seemingly innocuous bid of 2D takes away.
1-level minor openings and rebids
1-level major openings and forcing NT
1N opening bid and 2-level transfers
Openers reverses.
Openers 1-level bids with subsequent jump rebid
Openers 1-level bids with subsequent jump shifts
Opening strong 1C and 2C
And on and on and on.
Turn the convention card over and look at that one little corner that describes defensive bidding - after a 2D opening, that's all the opponents get to use.
IMHO, any partner worth the name would understand the 3rd-seat aspect of a weak 2-bid and never hang you so you go for a number. It's kind of like balancing - partner should know you already bid his cards when you opened 2D.
#20
Posted 2008-December-07, 22:16
han, on Dec 7 2008, 01:52 AM, said:
It goes pass pass to you, you are playing IMPs, what do you do?

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